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Teams

Teams

Fast, Furious and Fun with Teams of Four!

Date: 9th November 2024

100+ teams will compete in the ‘Battle of the Gyms 2024’ in the beautiful Jervis Bay!

These four-person teams will stop at nothing to claim their place on the podium…

So, what are you waiting for?

Get training with your buddies, represent your gym, have a blast and dominate the podium!

You do not need to qualify for this event! Simply choose your division and hit the ‘register’ button below!

Register
What's it all about?

There are 2 divisions for you to choose from; Advanced and Intermediate.

The Advanced division is for teams who want to lift heavier. It’s the perfect fit for teams who love the thrill of competition and would typically complete daily workouts as they are prescribed.

The Intermediate division is suited to those teams which may be new to competing, share a common love of functional fitness, who don’t want to lift super heavy and want to have a bunch of fun

The below are batches of registrations – the sooner you register, the less you pay!

0-20 Rego's21-60 Rego's61-80 Rego's81-100 Rego's100+ Rego's
$681$734$754$774$794

Event 1


This event is called ‘Shoreline Shuffle’

This is a swim/run event to get the body moving, the endorphins flowing and maybe spot a Dolphin or two! ALL athletes will start this event from Sharknet Beach where the mandatory briefing will take place at 0540 hours. 

Now take a breath, and read on…

Advanced Teams

For time, complete:

Pair One

  • 4km Beach / Path Run
  • 200m Ocean Swim

Pair Two

  • 400m Ocean Swim
  • 2km Beach / Path Run

Time Cap: 60 minutes

Intermediate Teams

For time, complete:

Pair One

  • 4km Beach / Path Run
  • 100m Ocean Swim

Pair Two

  • 200m Ocean Swim
  • 2km Beach / Path Run

Time Cap: 60 minutes

Movement Standards

Open Water Swim

Athletes are permitted to wear wetsuits if they choose. Accessory devices such as floats, pull buoys, fins and hand paddles are not permitted.

Athletes are to swim out and around all of the designated buoys passing on their left.

There will be a huge water safety team in place so everyone can just focus on having fun!

Run

The run will be a combination of beach and concrete path and will be clearly marked. Team members must run on the designated route at all times. Support vehicles and/or pacers are not allowed. Wearing headphones is not allowed. 

Athletes must physically tag their partners at each transition stage before taking off for their leg of the course.

Event 2


Sea Legs

We’re taking it back to where it all began the SUP.

Time to dust off that board in your back shed, pump up the one in your garage, or borrow one from your mate. 

Advanced Teams

For as many reps as possible, complete: 

  • 150m Stand Up Paddle
  • 150m Partner Carry

*Tiebreak: completion of first Stand Up Paddle

Time Cap: 14 minutes 

Intermediate Teams

For as many reps as possible, complete: 

  • 150m Stand Up Paddle
  • 150m Partner Carry

*Tiebreak: completion of first Stand Up Paddle

Time Cap: 14 minutes 

Movement Standards

Stand Up Paddle

Athletes must start in their designated holding pen/lane with their SUP Board immediately next to them, but not touching it. Wetsuits and speed suits CANNOT be worn. Athletes may be holding their paddle before the buzzer. Teams must rotate who completes a paddle lap each lap until all four teammates have completed a lap. After that teams may choose whoever they like to paddle.

Once the heat starts each Athlete must pick up their SUP Board and enter the water with it. Making sure the water is deep enough so as not to damage the board/fin, the athlete will paddle along the designated route at all times keeping the marker buoys on their right. Support craft and/or pacers are not allowed.

NOTE: The SUP’s are not to make contact with anything but sand, water and human. Penalties can be applied if an athlete causes a board to make contact with the metal crowd control barriers.

Partner Carry

Teams must carry one athlete 150m on the sand around the competition arena. Teams marry carry the athlete any way they choose including a 2 person carry and switching who is doing the carry during the lap. However the person being carried can not be switched until a full lap is complete. Whenever switching configuration teams must stop in place and not move until the athlete is back off the ground; penalties apply if rule not adhered to.

Not all team mates have to be carried.

25m Increments will be placed around the course to signify single reps, extra reps will only be counted to the marker you have passed.

 

Coming soon

Event 3

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Event 4

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Event 5

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Event 6

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You Are Not Alone

Every 30 seconds, a person in Australia reaches out to Lifeline for help

They are a national charity providing all Australians experiencing emotional distress with access to 24 hour crisis support and suicide prevention services

They exist so that no person in Australia has to face their darkest moments alone

Call 13 11 14 for Crisis Support
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Scoring
  • These events will be timed, teams will line up in each heat in relay formats
  • Events will be worth up to 100 points, and teams earn points based on their finishing time
  • The Team with the most points is the winner. Teams who tie receive the same number of points
  • Podium Tiebreaker – In the event, there’s a tie for the 1st, 2nd or 3rd place podium spot the athlete with the best overall performances will will earn the spot with the other athlete moving down one spot. In the rare case that both athletes have the same overall performances the tiebreak will be based off the performance in the finale workout. 

     

Terms & Conditions
  • Battle of the Gyms consists of 4 person teams, each person must be aged 14 years or older
  • There are 3 categories of teams; all female, all male and mixed (2 x girls/2 x guys)
  • It will be a combination of land and water-based workouts – swimming will be involved
  • All equipment will be provided (except jump ropes)
  • Every team will have their own judge to ensure reps and changeovers are completed correctly