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Date: 8th November 2026
Put your training to work and compete for the absolute glory of being deemed ‘The Boss Of The Bay”!
A true test of determination and commitment, no one else to rely on but yourself, what’s better than that.
You do not need to qualify for this event! Simply choose your division and hit the ‘Register’ button below!
RegisterThere are 3 divisions for you to choose from; Advanced (Rx), Intermediate (Scaled) and Masters (40+).
The Advanced version of this event is for the more advanced athlete. It’s the perfect fit for athletes who love the thrill of competition and would typically complete daily workouts as they are prescribed
The Intermediate option is suited to those who are new to competing, share a common love of functional fitness and are working toward building strength and mastering their skills
We have a Masters category too. In fact, for any athlete aged 40 years or older, you will have the option of competing in the Masters category.
The below are batches of registrations – the sooner you register, the less you pay!
| 0-20 Rego's | 21-40 Rego's | 41-60 Rego's | 61-100 Rego's |
|---|---|---|---|
| --- | --- | $245>> | $255>> |
This event is called ‘Surf N Turf’
This is a swim/run event to get the body moving, the endorphins flowing and maybe spot a Dolphin or two! ALL athletes will start this event from Shark Net Beach where the mandatory briefing will take place at 0540 hours.
Now take a breath, and read on…
Advanced, Intermediate & Masters Athletes
For time, complete:
Time Cap: 45 minutes
Event Flow
At 3, 2, 1, athletes will take off on the 1km obstacle course. The course will wind through the beautiful Huskisson foreshore and feature a series of obstacles designed to challenge your agility, coordination and grit before returning to Shark Net Beach.
Once you cross through allocated markers, you’ll make your way directly to the swim entry point where you’ll complete a single 200m out across and back swim. Athletes should enter and exit the water via the designated entry lane, following all course markers and rounding the swim buoys as directed.
After exiting the water, competitors will immediately head back out onto the obstacle course to complete a second 1km lap. Your finishing time will be recorded as you cross the finish arches for the final time.
This event is completed continuously with no breaks, so pacing, efficient obstacle transitions and smooth water entry and exit will all play an important role in achieving a fast overall time.
Movement Standards
Athletes are permitted to wear wetsuits if they choose. Accessory devices such as floats, pull buoys, fins and hand paddles are not permitted.
Athletes are to swim out and around all of the designated buoys passing on their left.
There will be a huge water safety team in place so everyone can just focus on having fun!
The run will be a combination of beach, rock and concrete path and will be clearly marked. Athletes must run on the designated route at all times. Support vehicles and/or pacers are not allowed. Wearing headphones is not allowed.
The Obstacles may include features you have to climb over (around 4ft) as well as obstacles to crawl under.
For OH&S reasons communal foot baths will not be provided BUT, athletes are welcome to use their water bottle and/or towel to wash the sand off their feet if they so choose.
This event is called ‘That’s A Paddlin Vol.2’
The SUP is back again!
Time to dust off that board in your back shed, pump up the one in your garage, or borrow one from your mate.
Advanced Athletes
For time, complete:
300m Kayak Paddle
2 Rounds
300m Kayak Paddle
M: 24kg | F: 16-kg
*Tiebreak: completion of first Kayak Paddle
Time Cap: 15 minutes
Intermediate & Masters Athletes
For time, complete:
300m Kayak Paddle
2 Rounds
300m Kayak Paddle
M: 16kg | F: 12-kg
*Tiebreak: completion of first Kayak Paddle
Time Cap: 15 minutes
Movement Standards
Athletes must start in their designated holding pen/lane seated in their kayak.
Once the heat starts each Athlete must push off from the water’s edge and begin paddling towards the designated buoy. The athlete will paddle along the designated route at all times keeping the marker buoys on their right.
Once the athlete returns to the shore they must exit the water carefully, then carry their Kayak from the water back to their pen where they must gently lay it down.
NOTE: The Kayak’s are not to make contact with anything but sand, water and human. Penalties can be applied if an athlete causes a board to make contact with the metal crowd control barriers.
Kettlebell Thrusters (Single Arm)
Each set of kettlebell thrusters begins with the kettlebell on the ground. Athletes must clean the kettlebell up into the front rack position. From there both athletes must squat down with kettlebell until their hip crease clearly goes below parallel with the top of the leg. Athletes must then drive the kettlebell overhead in one fluid motion. The rep is credited when both athletes have the kettlebell overhead with arms, hips and knees extended at the same time.
Kettlebell Hang Snatch (Single Arm)
The rep starts from the hang position. After the kettlebell is lifted off the floor, the athlete must pause with the kettlebell at the hang position, between the legs. From there, the athlete may perform a muscle snatch, power snatch, squat snatch, so long as the kettlebell comes up and DO NOT make contact with the shoulder while being lifted overhead. The rep finishes with the kettlebell directly overhead with arms, shoulders, knees and hips locked out.
At the bottom of the movement, the kettlebell may NOT touch the ground between repetitions. If they do, this will result in a “no rep” and the athlete must pass through the hang position again before starting the next repetition. The bell must be lifted overhead in one motion simultaneously.
This event is called ‘Big Dawg’
Advanced, Intermediate & Masters
For load, in 5 minutes
Time Cap: 5 minutes
Event Flow
At 3, 2, 1, go athletes will step forward to their bar to complete a max weight attempt of the complex prescribed. Within 5 minutes athletes may have as many attempts as they like to set a heaviest weight (bars can be preloaded before the timer starts).
You may go down in weight if you choose. Remember to always wait for your judges down call or you will receive a no rep for that attempt. Touch and go style is permitted on the hang clean so long as you reach a proper standing lockout position on each rep before descending the bar. Not stopping to show control of the clean at the top will also result in a no rep.
Movement Standards
Each rep, the barbell must begin on the ground. Athletes then perform a clean, taking the bar from the ground to the front rack position. Athletes may choose to do a squat or power style clean.
The rep is credited when the barbell is in the front rack with the bar making contact with the torso and elbows in front of the barbell with the athlete’s hips and legs extended. If the feet have moved out during the lift they must be recovered to the width of hands as a minimum.
Hang Clean
The Hang Clean begins with the bar touching the mid thigh with arms straight and ends with the bar touching both shoulders in the “Front Rack” position with the elbows in front of the barbell. Athletes may receive the bar at any height (power or squat) but must stand up the bar fully with hips and knees locked out before the rep is awarded.
With the barbell beginning on the ground. Each rep begins with the barbell in the front-rack position and the bar in contact with the torso. The barbell must be cleaned up by the athlete each time they take it from the ground – no racks or jerk blocks may be used.
The rep is credited when the barbell is fully locked out overhead with the athletes arms, hips, and legs extended. The feet must be in line under the body and the bar must be over the centre of the athlete’s body when viewed from profile (aka the side).
A press, push press, push jerk or split jerk are permitted as long as the athlete reaches the required finish position.
This event is called ‘The Vault’
Strength endurance time, how hard can you push.
Advanced Athletes
In 12 minutes, complete as many rounds as possible of:
Male: Deadlift 115kg | Dumbbell 22.5kg | Post 1.1m”
Female: Deadlift 80kg | Dumbbell 15kg | Post 1.1m”
Tiebreaker: The time it takes to complete the first round.
Intermediate Athletes
In 12 minutes, complete as many rounds as possible of:
Male: Deadlift 80kg | Dumbbell 15kg | Post 1.1m”
Female: Deadlift 55kg | Dumbbell 10kg | Post 1.1m”
Tiebreaker: The time it takes to complete the first round.
Masters Athletes
In 12 minutes, complete as many rounds as possible of:
Male: Deadlift 80kg | Dumbbell 15kg | Post 1.1m”
Female: Deadlift 55kg | Dumbbell 10kg | Post 1.1m”
Tiebreaker: The time it takes to complete the first round.
Movement Standards
Starting with the bar on the ground in front of them, the athlete must lift the bar to their hips in one consistent motion. The rep is counted when the athlete stands with the bar to full extension of the hip, knee and ankle with their shoulders behind the plane of the bar when viewed from the side. The arms must be straight throughout.
Any hand grip style is permitted but this is a ‘conventional’ deadlift, meaning the hands must be positioned outside of the knees. Sumo Deadlifts, or any other variation where the hands are inside the legs, are not permitted. Collars must be used to secure the weights on the barbell.
Burpee Over Vault
Athletes must touch their chest and thighs to the ground at the bottom of the burpee for the rep to count. Athletes may jump or climb their way over the pole in any fashion they chose. The rep is counted when both of the athlete’s feet reach the ground on the opposite side of the vault.
Double Dumbbell Thruster
Each set of dumbbell thrusters begins with the dumbbells on the ground. Dumbbells move from the bottom of a front squat to full lockout overhead. Athletes must hold the thrusters in the front-rack position during the squat. The hip crease must clearly pass below the top of the knees in the bottom position. A full squat clean, with or without full hip extension, is allowed when the dumbbells are taken from the floor.
The rep is credited when the dumbbells are locked out overhead, with the hips, knees, and arms fully extended; and both dumbbells are directly over or slightly behind the middle of the body. Athletes must continue pressing the weight up until lockout. Re-dipping during the press (i.e. performing a thruster jerk) will result in a no-rep.
This is an appropriately named floating workout that all Athletes will have to complete between the end of Event 2 and the end of Event 4.
Advanced Individual
In 6 minutes, complete as many rounds as possible of:
Time Cap: 6 minutes
Intermediate Athletes
In 6 minutes, complete as many rounds as possible of:
Time Cap: 6 minutes
Masters Athletes
In 6 minutes, complete as many rounds as possible of:
Time Cap: 6 minutes
Movement Standards
The monitor of the bike must be set to zero Calories at the beginning of the workout. Athletes start standing behind the bike and climb onto the bike after ‘3, 2, 1, go’. Competitors must remain touching the bike until the required calories are met.
Each rep begins with the athlete hanging from the pull-up bar with arms fully extended and feet clearly off the ground. The athlete’s heels must be brought back behind the vertical plane of the bar at the start of each rep.
A valid rep is credited when both feet make contact with the bar at the same time, between the hands. Any part of the foot may touch the bar.
Kipping is permitted, but both heels must break the plane behind the bar at the beginning of each rep. Strict and butterfly styles are also permitted, provided the rep standard is met.
The rep will not count if:
Each rep begins with the athlete hanging from the pull-up bar with arms fully extended and feet clearly off the ground. The athlete’s heels must be brought back behind the vertical plane of the bar at the start of each rep.
A valid rep is credited when both feet are raised together with straight legs so that the heels clearly elevate above the height of the glutes. The legs must remain straight throughout the movement — a slight bend at the knee is permitted but intentional tucking or knee drive will result in a no rep.
Kipping is permitted, but both heels must travel behind the vertical plane of the bar before initiating the next rep. Strict movement is also acceptable as long as the required finish position is reached.
The rep will not count if:
Climb ascents begin with athletes standing on the ground. The competitor then may jump or grab a hold of the rope to begin climbing. Making their way to the top with and technique of your choosing assure you touch the required mark at the top before descending.
Note: The height for rope climb will be 15ft for Advance and there will be a 10ft marker for Intermediate and Masters divisions.
The Grand Final(s)
The Top 5 Males and Females from each division will qualify to compete in their divisional Grand Final.
As always, this a ‘Mystery Event’ which means, until our fearless Head Judge, Emma Simms, announces in the arena after Event 4 is complete, nobody will know what it involves!
And a few shorts minutes later the sparks will fly as Athletes go head-to-head for their place on the podium!
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